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facundo C. — Mid-Level Unity Game Developer from Argentina

facundo C.

Mid-Level Unity Game Developer

Argentina 3-6 years
Open to offersNew to Platform
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EnglishSpanish
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About

Facundo C. is a seasoned Unity Game Developer with over four years of experience, specializing in creating commercial titles for PC, console, and mobile platforms. Currently, he is an integral part of Mega Cat Studios, contributing to the development of God of War: Sons of Sparta with expertise in C# programming. His role includes implementing UI systems for gameplay HUDs and complex menu workflows, ensuring performance optimization and accessibility. Previously, Facundo served as the lead C# Developer on Tower Hell at Gecko Games Dev, where he designed core gameplay features and effectively reduced resource consumption by 18% through refactoring. His proficiency in using Git, adhering to agile workflows and employing SOLID principles, along with technical acumen in optimizing gameplay systems, has been instrumental in delivering high-quality, production-ready UX solutions. Facundo holds a Bachelor's Degree in Video Game Development from Universidad Argentina de la Empresa (UADE) in Buenos Aires.

Experience

  • Game Developer

    Mega Cat Studios · 2024 — Present
    Developed and maintained UI systems in Unity for gameplay HUDs and complex menu workflows using C# and uGUI in a published metroidvania title from the God of War franchise. Focused on optimizing interactive UI features to enhance performance, responsiveness, and accessibility, thereby ensuring stable frame rates across targeted platforms. Integrated UI solutions within core gameplay systems such as combat, progression, and inventory to improve player clarity and foster a better user experience. Worked collaboratively with Design and Art teams during agile sprints, addressing bugs and performing iterative polishing to produce high-quality UX.
  • Lead C# Developer

    Gecko Games Dev · 2024 — Present
    Acted as the principal C# developer, overseeing coding, system integration, and technical problem-solving throughout the full development cycle. Created and implemented core gameplay functionalities utilizing SOLID principles and established design patterns, including State Machine, Observer, and Object Pooling. Conducted optimizations on critical gameplay systems through thoughtful refactoring, leading to an 18% reduction in resource consumption along with improved frame stability. Managed regular content updates that incorporated new features, while ensuring code quality through the maintenance of Git workflows and code reviews.

Skills & Expertise

Education

  • Bachelor's Degree in Video Game Development
    Universidad Argentina de la Empresa (UADE) · 2022 — 2026