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Renzo V. — Senior Software Developer from Peru

Renzo V.

Senior Software Developer

Peru 6+ years
Open to offersNew to Platform
Languages
EnglishSpanish
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About

Renzo V. is a seasoned Software Developer with over a decade of experience across the air traffic management, telecom, streaming platform, and gaming industries. Renzo has demonstrated advanced proficiency in C++, ADA, and Python through hands-on roles, consistently building robust, scalable solutions for mission-critical systems. At Indra, he strengthened real-time applications for air traffic management clients such as NATS (UK) and Poland's airports, managing back-end development, feature integration, and leading international teams. During his tenure at Globant, Renzo optimized a streaming platform across devices using C++ and REST API integration. At Infosys, he automated billing systems for a telecom enterprise utilizing Python, OracleDB, and Perl. His early career contributions in the gaming sector focused on multigame slot machines, graphical interfaces, and back-end architectures. He holds a BSc in Electronic Engineering from Universidad De San Martín De Porres.

Experience

  • Software Developer

    Indra · 2022 — Present
    Supported back-end applications for air traffic management systems utilized by NATS (UK) through C++, ADA, and GDB, employing real-time debugging tools to improve system reliability. Developed a weather message generator in GRIB format using ADA and the MVC pattern, which facilitated internal testing and significantly shortened testing duration. Created the 'Geeze Formation' airspace management feature using ADA and C++, adhering to clean code principles to provide dynamic control over airspace for Poland's airports. Coordinated the integration of a flight plan conflict detection tool for a UK client, managing multiple teams over 200 hours and enhancing collaboration to reduce development time. Supervised a team of LATAM developers, managing project progress and task assignment based on priorities, and ensuring successful project delivery.
  • C++ Developer

    Globant · 2021 — 2022
    Engineered feature sets and deployment pipelines for a streaming platform application using C++ and You.I Engine, integrating REST APIs to enhance title information display. Developed a 'Favorite List' feature with C++ and You.I Engine, allowing users to manage preferred titles. Utilized GitLab and Jenkins for CI/CD processes to deploy software across various devices such as TvOS, Android, Roku, and iOS. Diagnosed production bugs using C++ and Xcode debugging tools to maintain quality standards and integrated REST APIs for cohesive content display.
  • Technology Lead

    Infosys · 2019 — 2021
    Engineered a billing system with C++, Python, OracleDB, and Perl to automate reporting and monitor daily traffic for various products in a telecom setting, reducing the need for manual reporting. Developed traffic reports using C++ and Oracle DB, crafting SQL queries to extract and analyze data to enhance reporting efficiency. Designed a Perl script utilizing regex for automatic processing of incoming files, ensuring organization into the proper folders for billing operations. Improved task automation with Cron and Unix by implementing Cronjobs for scheduled task execution and developed a Python-based backup process.
  • Software Developer

    Panash · 2014 — 2019
    Created a multigame slot machine using C, C++, MySQL, OpenGL, and Linux to enhance user experience, optimizing media rendering and designing backend architecture. Developed an Installer application with C++, Qt, and SSH, utilizing Qt for the user interface and SSH for file transfer within a local network to automate installation. Facilitated a team of developers by employing Agile methodology to ensure project milestones were met efficiently.
  • Engineering Assistance

    Quality Partners Gaming · 2011 — 2013
    Maintained and debugged slot machine software with C, C++, SDL, and MySQL to ensure reliability for a leading gaming company. Developed a setup application for a slot machine utilizing C++, SDL, Bash, and Linux, implementing IPC methods for independent game and platform configuration. Contributed to the I+D department to improve user experience and development efficiency, exploring game engine features using Unity, C#, OpenGL, and X11, while also creating an Audio Library with OpenAL and SDL and implementing a migration strategy for distributed architecture.

Skills & Expertise

Education

  • BSc, Electronic Engineer
    Universidad De San Martín De Porres · — — 2012