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Romeo F. — Senior Unity Game Developer from Philippines

Romeo F.

Senior Unity Game Developer

Philippines 6+ years
Open to offersNew to Platform
Languages
EnglishTagalog
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About

Romeo C. F. is a highly experienced Senior Unity Developer and Game Developer specializing in 2D and 3D design with over 15 years of hands-on experience. He has delivered comprehensive solutions across mobile, desktop, web, and VR platforms. At companies like APP MACHINA, TTECH CREATIONS, and Eyeball Games, Romeo developed robust Unity game frameworks for mobile and desktop environments, integrating complex systems for monetization and custom frameworks tailored to his employers' needs. He has extensive skills in programming, utilizing technologies such as dependency injection, MVC, MVVM, and other OOP design patterns. His technical expertise extends to using Zenject, DOTS, and managing assets alongside game profiling. He is adept in using AI pipelines for development and Playfab updates while also being proficient in UI/UX design, animation, and teaching aspiring developers. Romeo’s portfolio is rich with diverse projects, including casino games, business applications, and sophisticated VR setups, underlining his broad impact across the tech industry.

Why hire me

Senior Unity developer who builds reusable frameworks and systems that make entire teams faster, not just individual features. Dual expertise in programming and 2D art — I prototype, animate, and ship end-to-end without waiting on other departments. Deep knowledge of Unity's 2D animation pipeline means my systems are artist-friendly and performant by design. Actively using AI tools in production workflows to accelerate development and iteration. One hire that covers engineering, art production, and tooling — reducing bottlenecks, headcount needs, and cross-department friction.

Experience

  • Senior Unity Developer

    APP MACHINA · 2026 — Present
    Developed a comprehensive Unity game framework for mobile platforms, integrated assets, and set up systems for monetization, advertisements, and user retention. Utilized an AI pipeline for development from Figma to Unity and performed Playfab updates.
  • Senior Unity Developer

    TTECH CREATIONS · 2025 — 2026
    Created a Unity game framework for mobile that interfaces with a web platform. Engineered custom frameworks for non-game functionalities in casino games, including dynamic updates of game assets and spin logic for roulette mechanics.
  • Senior Unity Developer

    Eyeball Games · 2024 — 2025
    Engineered a Unity game framework for both mobile and desktop platforms. Developed business logic for monetization alongside custom frameworks for non-game features, including inventory systems and character animations using Unity Mechanim.
  • Lead Developer

    iCognition · 2018 — 2024
    Developed business solutions utilizing Unity and AIR for desktop and mobile applications, implementing dependency injection and MVVM approaches. Established custom socket connections and integrated local SQLite with server solutions.
  • Unity Developer

    InventPlay LLC (Project-Based) · 2021 — 2022
    Maintained the Unity codebase while integrating the Naninovel framework, along with managing Addressables. Created graphical assets utilizing Photoshop.
  • VR Developer

    Saadi (Project-Based) · 2021 — Present
    Developed a virtual reality application using Unity.
  • Game Developer

    Wiply (Project-Based) · 2020 — Present
    Created casual browser games utilizing Phaser and TypeScript.
  • Senior Flash Developer / Programmer / Designer

    iByngo Inc. · 2016 — 2018
    Developed casino and mobile games leveraging Unity, Flash, Haxe, and HTML5 via OpenFL. Designed applications in ActionScript and integrated OOP design patterns into existing frameworks.
  • Senior Flash Developer / Designer

    FlowstateMedia · 2014 — 2016
    Created desktop and mobile casino games in Unity and Flash, enhancing server communication and video streaming in Flash applications while refining frameworks with modern design principles.