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Erickson M. — Senior 3D Artist and Video Editor from Philippines

Erickson M.

Senior 3D Artist and Video Editor

Philippines 3-6 years
Open to offersNew to Platform
Languages
English
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About

Erickson M. is an accomplished Graphic Artist and Video Editor with extensive proficiency in video editing using Adobe AfterEffects and Premiere over a decade-long career. His expertise also spans 3D modeling and visual effects creation, utilizing tools like Maya, PhotoShop, and Blender to deliver captivating cinema, TV, and game assets. Most recently, Erickson contributed to Metaprints as a creative force behind game asset development on Sandbox using MagicaVoxel and VoxEdit. At his freelance role with Carrhure, he honed his abilities to craft videos for leadership training and produce 2D artworks. Notably, he led graphic projects for Funguy Studio's mobile platforms, ensuring high standards through detailed review processes. As an educator, Erickson has taught at iAcademy and the Korean-Philippines IT Center, where he developed a comprehensive 3D animation curriculum. Erickson holds a Bachelor of Computer Engineering from East Asia College of Information Technology.

Experience

  • Video Editor

    Level 9 Virtual · 2024 — Present
    Produced various types of videos including UGC, website commercials, podcast videos, Instagram reels, and YouTube content.
  • Graphic Artist/Video Editor

    Metaprints · 2021 — 2023
    Designed game assets for Sandbox utilizing MagicaVoxel and VoxEdit. Employed Sandbox GameMaker to create land designs and edited video clips for game promotion.
  • Business Owner/Graphic Artist

    Isang Mindoro · 2023 — Present
    Developed business systems for an Online Shopping Platform and designed promotional materials while implementing marketing strategies. Coordinated with web developers, vendors, and delivery management.
  • Senior 3D Artist/2D Artist

    Funguy Studio · 2012 — 2016
    Focused on the production of low-poly 3D assets tailored for games and applications, ensuring mobile platform optimization. Reviewed asset quality from team members, created ambient occlusion, and managed asset exports to 3DS Max.
  • 3D/2D Freelance Artist/Video Editor

    Carrhure · 2015 — Present
    Produced videos for leadership training and crafted 3D models using Maya. Handled audio synchronization, scoring, and compositing through AfterEffects, alongside creating 2D illustrations for children's literature.
  • CG/I Artist

    Woodpecker Studio · 2008 — 2012
    Created videos for both television and cinema, utilizing AfterEffects for final production. Developed 3D assets with Maya and prepared textures and artworks using Photoshop.
  • 3D and CG/I Instructor

    iAcademy · 2011 — 2012
    Instructed courses in specific training and competency areas, aligning teaching with the institution's mission. Developed comprehensive syllabi detailing course objectives and prepared engaging instructional materials.
  • 3D Head Instructor

    Korean-Philippines IT Center · 2008 — 2010
    Designed a vocational training program covering modeling, texturing, rigging, animating, layout, lighting, rendering, and compositing. Oversaw a team of novice instructors and provided necessary guidance for class management.

Skills & Expertise

Education

  • Bachelor of Computer Engineering
    Manila, Philippines
  • Associate Degree in Information Technology
    East Asia College of Information Technology (FEU)