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louhao — Junior Unity Developer from China

louhao

Junior Unity Developer

China 1-2 years
Open to offersNew to Platform
Languages
EnglishChinese
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About

Lou H. is a seasoned Unity developer with 2 years of experience in delivering comprehensive digital solutions. Beginning his journey as a self-learner, he progressed to undertake commercial projects including Steam-released games, industrial animations, and bespoke indie games. With a strong command of C# programming and hands-on experience in Unity development, Lou has proficiently developed core game modules such as inventory and combat dynamics, and specializes in troubleshooting complex system bugs and performing cross-scene technical adaptations. His project portfolio includes successful custom indie game development, where he oversaw full cycle implementation from client requirement analysis to system deployment, achieving high satisfaction rates. Additionally, Lou executed critical bug fixes on virtual construction projects, enhancing system stability significantly. He leverages AI and coding tools like Cursor for increased development efficiency and has robust experience in both front-end & back-end interaction and performance optimization, particularly for PC platforms, validated by a seamless animation project that passed client acceptance at the first submission.

Experience

  • Sole Developer

    Custom Indie Game Development · 2025 — 2025
    Interacted with clients to define customized requirements, decomposed core functional modules, and developed a comprehensive system that included inventory management, character data frameworks, and turn-based combat. Constructed interactive interfaces using Unity UGUI and UI Toolkit, and enhanced operational flow and visual feedback.
  • Contract Developer

    Virtual Construction System · 2025 — 2025
    Identified and fixed critical front-end and back-end defects in the virtual construction system, addressing issues such as physics collision anomalies and data synchronization failures. Employed Cursor AI and Process Monitor to analyze logic loopholes and produced test cases for verification.
  • Contract Developer

    Industrial Animation for T-Shape Iron Block Production Process · 2025 — 2025
    Engaged with industrial clients to outline the entire production workflow, converting it into visual animation solutions. Developed high-precision 3D models using 3ds Max and utilized the Unity Animation & Animator systems to accurately depict mechanical movements.

Skills & Expertise

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