Junior Unity Developer
Open to offersNew to PlatformLou H. is a seasoned Unity developer with 2 years of experience in delivering comprehensive digital solutions. Beginning his journey as a self-learner, he progressed to undertake commercial projects including Steam-released games, industrial animations, and bespoke indie games. With a strong command of C# programming and hands-on experience in Unity development, Lou has proficiently developed core game modules such as inventory and combat dynamics, and specializes in troubleshooting complex system bugs and performing cross-scene technical adaptations. His project portfolio includes successful custom indie game development, where he oversaw full cycle implementation from client requirement analysis to system deployment, achieving high satisfaction rates. Additionally, Lou executed critical bug fixes on virtual construction projects, enhancing system stability significantly. He leverages AI and coding tools like Cursor for increased development efficiency and has robust experience in both front-end & back-end interaction and performance optimization, particularly for PC platforms, validated by a seamless animation project that passed client acceptance at the first submission.
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