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Voltaire C. — Senior Texture and Lighting Artist from Philippines

Voltaire C.

Senior Texture and Lighting Artist

Philippines 3-6 years
Open to offersNew to Platform
Languages
EnglishTagalog
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About

Voltaire C. is a seasoned Senior Texture & Lighting Artist and Background Artist with extensive experience in both film and video game industries. Currently serving at Rez Creative in Montreal, Quebec, he specializes in creating high-resolution PBR textures and developing advanced material and shader designs for renowned AAA clients, including Ubisoft and Nacon, using Unreal Engine. Voltaire has a profound ability to bridge artistic vision and technical performance, thanks to his expertise in real-time lighting and scene composition. With a career spanning several high-profile projects, he has contributed significantly to productions like 'The Tales of Hasheesh' at Half Wolf Entertainment and Disney projects through Clockwork VFX in Dubai. His arsenal of skills includes proficiency in Maya, Blender, and Substance Painter, making him adept at creating high-fidelity textures and immersive environments. He holds a Bachelor of Fine Arts in Advertising from the University of Santo Tomas, underscoring his artistic foundation.

Experience

  • Senior Texture and Lighting Artist / Background Artist

    REZ CREATIVE · 2023 — Present
    Focuses on producing high-resolution PBR textures and developing advanced materials and shaders. Oversees lighting design and environment creation using Unreal Engine for major AAA clients including UBISOFT, NACON, and BEHAVIOUR.
  • Texture and Lighting Artist

    Freelance · 2020 — 2023
    At HalfWolf Entertainment, performed various 3D rendering and 2D digital painting tasks to ensure stylistic coherence across the project. At REZ CREATIVE, specialized in creating high-fidelity textures for characters and props while emphasizing material accuracy and technical detail.
  • 3D Visual Development Supervisor

    HALF WOLF ENTERTAINMENT · 2016 — 2020
    Led visual and pipeline development for the animated feature film 'The Tales of Hasheesh', creating unique texture and lighting procedures to achieve a distinct aesthetic.
  • Texture and Lighting Artist

    Thumbnails Entertainment Inc. · 2015 — 2016
    Converted 2D conceptual designs into stylized 3D assets, preserving the integrity and appearance of the original hand-drawn art.
  • Texture and Lighting Artist

    Freelance · 2014 — 2015
    Collaborated with Clockwork VFX in Dubai to produce high-fidelity textures and cinematic lighting for international VFX and commercial projects. Engaged with local production houses in the Philippines to develop texture and lighting workflows for digital media.
  • Texture and Lighting Artist

    Clockwork visual effects · 2012 — 2014
    Provided texture and lighting solutions for commercial projects, including notable assignments for Disney, Play-Doh, and BeyWarriors.
  • Senior Texture and Lighting Artist

    Ambientmedia · 2008 — 2012
    Acted as a Key Texture and Lighting Artist on Metanoia, recognized as the Philippines’ first full-length 3D animated feature film.
  • Senior Texture and Lighting Artist

    Imaginary Friends · 2007 — 2008
    Contributed as part of the Texture and Lighting team for Urduja, a significant Philippine 2D animated film, successfully merging 3D elements with the 2D visual style.
  • Texture and Lighting Artist

    Digital Eye Candy, Inc. · 2003 — 2007
    Worked as a Texture and Lighting Artist on the independent feature film Hoodwinked!, participating in the lighting and surfacing pipeline to support the film’s distinct visual style for its international release.
  • Texture and Lighting Artist

    Imagineasia, Inc. · 2000 — 2002
    Completed professional training in 3D texturing and lighting workflows, contributing to internal studio projects.

Education

  • Bachelor of Fine Arts, Major in Advertising
    University of St o . To ma s · — — 1999